Showing Up at the Innovation Society

Leslie Janoe, Sue Lebeck, Howard Lieberman
Silicon Valley Innovation Society

As we re-convene after a busy summer, we bring our attention to the heart of what the SVII Innovation Society is all about: Innovation Advocacy.

SVII staff will be presenting the case for, historical activities relating to, and intended future Innovation Society treatment of this very important subject. Join us for a quick look back and a long look forward at the SVII Innovation Society’s culture of innovation advocacy.

“The one truly unbounded nenewable resource is human creativity, the master resource. When it is manifest as innovation, we all step forward together.” — Howard Lieberman, CEO, SVII

Step forward with us!

Join SVII Prinicpals Leslie Janoe, Sue Lebeck and Howard Lieberman as we re-invent our “First Wednesday” format to include a regular active practice of Showing Up as an Innovation Advocate.

Perspectives from a Serial Intrapreneur

Chuck House
Executive Director, Stanford MediaX

Join us as Chuck House reflects on intrapreneurship at HP, Intel, and a range of innovative Silicon Valley companies, over a career which spans three decades and beyond.

HP Phenomenon is the working title for a new book by Chuck and his co-author, Ray Price. Having spent 29 years at Hewlett-Packard, playing a wide variety of roles in a number of divisions, Chuck understands the HP phenomenon, as well as the Silicon Valley phenomenon, better than most.

Chuck House is Executive Director of MediaX, Stanford University’s Industry Affiliate research program on media and technology. As a senior research scholar, Chuck is continuing his work in technology-enabled communications, collaboration, and community.

Chuck has provided leadership roles at Silicon Valley companies ranging from HP to Intel (Virtual Collaboratory), Dialogic (acquired by Intel in 1999), Spectron Microsystems (sold to Texas Instruments), Veritas Software (during IPO period), and Informix Software (during the very successful turnaround years of 1991-1993).
Stints as an IEEE Fellow and a President of ACM, round out a rich and on-going career.

Healing Games from HopeLab: Re-Mission and RuckusNation

Richard Tate
with Chris Murchison and Fred Dillon

A kid’s video game that has passed clinical trials as a treatment for cancer??
An idea challenge for treating childhood obesity, by and for kids??
Learn about these seriously fun innovations created by the researchers and developers at HopeLab.

The mission of HopeLab is to “combine rigourous research with innovative solutions to improve the health and quality of life of young people with chronic illness.”

Join us as Richard Tate, Chris Murchison, and Fred Dillon speak with us about
Re-Mission — the ground-breaking video game which demonstrates how an innovative application of digital technology can have real impact on the health and well-being of young people with cancer around the world.
and
RuckusNation — HopeLab’s idea competition to get kids moving, which seeds new projects to address childhood obesity.

Social Software for Innovation and Collaboration

featuring Dreamfish and BrightIdea

Join us for an up-close look at two social software platforms designed to increase the success of your organization’s innovation and collaboration initiatives.

Dreamfish is a a new social networking platform, optimized specifically for effective organizational and personal collaboration. Loni Davis, Dreamfish’ Director of Client Success Services, will show us how Dreamfish goes beyond photo sharing and online conversation to support the further essentials of true collaboration.

BrightIdea is an innovation pipeline management platform, optimized to manage the generation, evaluation, and prototyping of your organization’s best ideas. BrightIdea’s Michelle Fairbanks will describe the BrightIdea platform and show us what’s possible beyond the initial “WebStorm”.